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Prison architect door servo
Prison architect door servo













  1. #Prison architect door servo mod#
  2. #Prison architect door servo driver#
  3. #Prison architect door servo trial#

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    #Prison architect door servo mod#

    This mod offers many truck skins found in the Steam Workshop and you can set up each truck type to have the skin you want.Your IP address has been temporarily blocked due to a large number of HTTP requests. Existing default Road Gates on the map will be turned into this type of gate by the street manager.Ī little control next to the Traffic Terminal which you can click to change all vehicle skins. It can open in both directions and has a quicker response time than the default Road Gate from the game. Works the same a a small roadgate, except this one is designed for a normal road with two lanes.

    #Prison architect door servo trial#

    It requires some trial and error to find the sweet spots in your layout to where these plates must be placed. People walking on the plates will trigger the gate to be closed, so they can safely cross the road. Wire up the pressure plates to the traffic lights.

  • When Traffic Lights are enabled, you can use Pressure Pads nearby to trigger them.
  • Staff Scan will automatically open the gate for known staff and arriving customers who come for a limo garage (NOT Visitors, they need a Door Servo!).
  • It spawns a wall on each side and puts Road Posts on top.Ĭan be used on normal road: when placed adjacent they automatically adjust the direction. When calling normal Emergencies, they will walk from the nearest Emergency Station to this way point.Ī road gate for a single road lane.

    prison architect door servo

    When calling for Chinook emergencies, you can sometimes specify their equipment. Large helipads are needed for Intake, but can also be used for Exports. You can toggle between COMPACT/LARGE size if you want. This might become handy lateron, when you’ve expanded your prison and find out its initial placement was a bad choice.īasically the same as a Cargo Station, but used by Chinooks instead of Cargo Trucks. After placement, you can mirror the station to the other side of the lane with the LEFT/RIGHT side button. Spawns a small station on a single road lane, to have a very compact spot on the map.

  • Cargo Station (Unload Left) & (Unload Right).
  • Toggle between LEFT SIDE and RIGHT SIDE to determine what each road side does. Has two independent sides which you can configure with its buttons. Spawns a cargo station for the default road on the map. This should be obvious, but might not be for first-time users. When both the Terminal AND a station for Deliveries have been enabled, trucks will start to bring the specified stuff to this spot. To enable / disable a station, toggle the ENABLE button. You can toggle its Type etcetera while no truck is on route. Use the buttons on the Cargo Station to decide what it will do.

    prison architect door servo

    When a road doesn’t exist, it will automatically be spawned for you. You can place various cargo stations on the same road lane, or use separate roads for each station. A LOT of incoming cargo can be stored in this small area, since the crane dumps stuff on random locations and doesn’t rely on 1 tile per item.

    #Prison architect door servo driver#

    The truck driver uses a Gantry Crane to fill / empty his truck, so workmen can do other things meanwhile. While suspended, prisoners stay shackled below the terminal and their needs get reset regularly until you decide it’s time to let them arrive at a specific wing.Ī station with a little 3×5 area to deliver or export stuff.

  • =I= toggles between Auto / Suspend prisoner intake.
  • This gives you the opportunity to (re)configure any cargo stations / helipads on your map to match your desires when the prison is growing. While suspended, the terminal will just collect and sort cargo, but not distribute.
  • =D= toggles between Auto delivery and Suspend delivery.
  • Use its buttons to toggle delivery and the intake: Required on the map to create a functional distribution system. All objects are found in the Staff Menu to allow immediate placement without construction.















    Prison architect door servo